Now, having said all of that, on with the show.Īll of the screenshots below show the exact same thing. I will cover these wrinkles near the end of this post. If you're determined to play v31, you can use this thread to guide your efforts in that regard, but there are some additional wrinkles to deal with. And it has OpenGL acceleration, so it runs a bit faster. And the ability to resize the window with the mouse if you play in windowed mode. Namely the ability to zoom in (not so useful) and zoom out (VERY useful) with the mousewheel. The 40d16 "experimental" version, in particular, adds some stuff that has not yet been merged into the v31 release.So it will be easier to ease yourself into DF with the older version. The bulk of the tutorials - including the best tutorials like CaptnDuck's tutorial videos on YouTube - were created with the 40d version of the game.That's not to say that it doesn't have its quirks and bugs. The old version, by contrast, is stable.Making a prettied-up version of the latest release runs a non-trivial risk of taking these new players and putting them in the path of game-crashing bugs, melting d0rfs, unkillable critters, and so forth. The purpose of this thread is to get new players interested in the game who have thus far been put off by the ASCII graphics. A lot of folks are having fun with it, but most of those folks are DF vets. There are several reasons I am linking the older version: The linked version is v28.181.40d16, which is an "experimental" version of the last stable version. Which may or may not be a problem for you, depending on how closely your personal aesthetic matches my own. The downside is that the linked version has been pre-configured by me, so you're stuck with my personal aesthetic choices if you don't want to read the rest of this post, or if you don't want to muck about editing text files and downloading tilesets. The upside is that you won't have to read the rest of this post, and you won't have to muck about with editing text files and downloading tilesets. #Lager dwarf fortress ascii downloadIf you are allergic to Notepad, or if the idea of reading the entire rest of this post makes you flinch, you may simply download this pre-configured version of Dwarf Fortress right here. Making DF conform more to your personal aesthetic will require editing some text files, mostly the /data/init/init.txt file. There are no option screens with handy check boxes or radio buttons. The other thing about Roguelikes is that they have a certain "do-it-yourself" attitude, and again, DF is no different. You can improve the look of DF, but even under the best of all possible circumstances, it's still going to look like an 8-bit Nintendo game. These games use ASCII graphics without a shred of remorse, and DF is no different. Roguelikes are games like Nethack, ADOM, and Angband. And what it primarily is is a roguelike with an overactive pituitary gland. This post will show you how you can adjust the graphics and perhaps find something more suitable to your personal aesthetic.ĭwarf Fortress is what it is. It has come to my attention that SOME of you (and you know who you are) are intrigued by Dwarf Fortress and the stories it generates, but you are put off by the eye-fucking ASCII graphics. After some further discussion with the moderators via PM, they have given me permission to post this as a separate, stand-alone thread. #Lager dwarf fortress ascii softwareInstead of putting the thread up on the forum, the board software moved the post to a "must be manually approved by a moderator" queue. The board software flagged it as possible spam because I'm a new user and the post contains several links. I originally tried to post this Friday night. I'm new to these forums, though not new to forums in general. MagmaWiki has a comprehensive list of examples where each color is used, as well as examples of alternative color schemes you can use on the color scheme article.Howdy. Before modifying this file, it is a good idea to make a backup of it. The file is fairly self explanatory - DF uses 16 color different colors, and each of those colors are further split into RGB channels when setting the colors. You can edit the color scheme settings file found in data/init/colors.txt.
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